”AI Lights Reborn” Versie 1.15.0 uitgekomen
Onwikkelaar FSReborn heeft zijn addon ”all Lights Reborn” een update gegeven zodat naast alle verbeteringen deze ook werkt met Prepar3D V5+. Nog niet in uw bezit? Aanschaffen kan hier voor 20.16 Euro. U leest hieronder de update info:
NEW: Prepar3D V5 Compatibility
NEW: Nav lights (green / red) are now angled as per real world under V5
NEW: Nav white lights have now better reflections on the tarmac and air-frame under V5.
NEW: Nav white lights are more visible over long distances under V5.
NEW: Beacons PBR lighting bugs corrected under V5
NEW: Beacons flash now more organic under V5.
1) Landing lights are still too bright. Lockheed Martin reduced the intensity of these on HF1 but unfortunately they are still too bright for PBR Materials. Lockheed Martin advised me this morning they will change the way landing lights works on the next update. So we will be looking to implement an interim solution in the meantime, ETA 3 to 4 weeks due to another project current in development.
2) With Enhanced Atmospherics Enabled, navigation lights, landing lights and even the sky stars tend to look “orange” over long distances. This is mostly obvious for AI Models during approach. Lockheed Martin is also aware of the issue and they advised this will be corrected on the next update. Please be sure to select AI Lights Reborn Scaling techniques as this will “reduce the issue a bit”, but if this really bother you the only current way around is disabling Enhance Atmospherics at night.