Orbx KBUR Hollywood Burbank Airport uitgekomen
Geplaatst op 21 juni 2020 @ 00:52
Nieuw van ontwikkelaar Orbx is voor Prepar3D V4 en V5 hun mooie KBUR Hollywood Burbank Airport uitgekomen. Te koop via het linkje voor 24.43 Euro. Bekijk vooral de onderstaande video, nice!
Welcome to Hollywood! Acclaimed developer Matteo Veneziani brings us Hollywood Burbank Airport, a comprehensive airport and cityscape package for Prepar3Dv4 & v5. Beyond the immediate airport vicinity, the scenery includes a large section of the northern Los Angeles metro area, encompassing the entire San Fernando valley and surrounding mountains. As one of our most requested destinations, an incredible amount of attention has been spent finessing all the details of the airport, including complete PBR textures, unique GSE, vehicles and static aircraft. A key focus of this project has been performance optimization, with ground-breaking techniques implemented to ensure a seamless experience with your favorite addon aircraft.
Burbank Airport is one of the primary airports of the Los Angeles area, with mainline carriers flying to destinations across the US. As the closest airport to downtown LA and the major film studios, it is also highly popular with corporate traffic, as well as being a major cargo hub for FedEx and UPS. Matteo has modeled the airport with incredible attention to detail to both airside and landside aspects. The custom static aircraft can be disabled or enabled via control panel settings, as well as a host of other performance-based preferences. Aside from trans-continental flights to locations such as Atlanta, Chicago, Las Vegas and Denver, Burbank is located a short distance from favorite Orbx destinations such as Palm Springs, San Diego, Santa Barbara and Monterey.
Beyond the airport boundary, explore the enormous 1400km2 coverage area. Encompassing the entire San Fernando Valley and surrounding mountain ranges, the extended cityscene component includes dozens of custom landmarks, custom autogen vegetation, high resolution DEM and hand-edited orthoimagery. Special attention has been paid to the film studios, commercial areas and Universal Studios theme park to the south of the airport. Cross over the Hollywood Hills to explore the Griffith Observatory and iconic Hollywood sign. All non-residential buildings have been created using new modelling techniques, ensuring a balance between high detail, unique content (no repeated roof textures) and accuracy. As well as the main airport, the scenery also includes six rooftop helipads, and most importantly, lite renditions of both Van Nuys and Whiteman general aviation airports.
Special care has been given to optimization with this project. Aside from techniques used in other recent projects, a key factor in the performance of Burbank is the large coverage area. Using the same advanced optimization methods implemented in projects such as Innsbruck, Palm Springs and Santa Barbara, the project has also been designed to work seamlessly with either Global Base or SCA Southern California (landclass region), depending on the flying style and preference. Understanding the performance issues often associated with the LA basin, and every effort has been made to optimize scenery for extended approaches into the airport.
- Complete ultra-HD rendition of Hollywood Burbank Airport
- Custom modelling throughout, with complete PBR textures
- 1400km2 of extended cityscape scenery
- Covers the entirety of the San Fernando Valley, Hollywood Hills and surrounding mountains
- Hand-edited ground textures at 30cm & 1m resolution
- Dozens of points of interest, including Universal Studios, Hollywood Sign, Griffith Observatory and more
- Unique GSE and static aircraft fleet unique to Burbank
- Custom vegetation, grass and non-airside detailing
- Incredibly detailed landside approaches
- High-resolution 10m DEM
- All non-residential buildings as custom 3D models with unique roof textures
- 2x Bonus Lite Airstrips: KVNY Van Nuys and KWHP Whiteman
- 6 skyscraper helipads
- Start-of-the-art optimization techniques to ensure best performance
- Developed by Matteo Veneziani