Aerosoft Anchorage professional uitgebracht

Aerosoft heeft vandaag de professional versie van Anchorage Ted Stevens International Airport (PANC) uitgebracht. Hiermee wordt de scenery compatible met Prepar3D v4. De scenery is voor bestaande gebruikers te verkrijgen voor ca. €10. Meer informatie is te vinden op de productpagina bij Aerosoft.

Features:

  • Scenery of Anchorage Ted Stevens Airport with all buildings and facilities (international terminal, national terminal, cargo area, maintenance area, Kulis Air National Guard Base, South Airpark, etc.)
  • Photo realistic ground textures based on aerial imagery (15cm/pixel). Ground layout including detailed aerial image according to P3D V4 SDK
  • Detailed recreation of Lake Hood (LHD), the world’s busiest seaplane base, incl. lots of static aircraft
  • Configuration tool to enable or disable features like vehicle traffic and dynamic lighting
  • Compatible with FTX South Alaska (compatibility switchable via the config tool, changes include an adaptation to the custom FTX season times and a recoloured aerial image
  • Landing Strip Z41
  • Animated ground vehicle traffic airside and towards the city with specific US vehicles (pickups, etc.). Note: The ARR train is not animated in this version for technical reasons
  • Autogen adapted to the aerial image
  • Seamless integration into the environment due to custom coastlines and a custom mesh covering the airport area
  • Custom new elevation for continuous transition from the airport to its surroundings
  • Complete taxiway and runway signage
  • Night lighting with dynamic lights (can be deactivated via config tool)
  • Detailed, functional AFCAD files for all included airports, for Anchorage including approaches based on recent nav data (1713)
  • True-to-original 3D runway and taxiway lighting, based on weather conditions
  • Animated windsocks
  • Detailed SDK animated jetways (SODE jetways can be downloaded and installed as an option)
  • Manual in English and German
  • All code (BGLs) compiled with P3D V4 SDK, using new material options