DC Designs F-15 Eagle MSFS v0.2.0 Update uitgekomen
Ben je in het bezit van de DC Designs F-15 Eagle voor MSFS dan kun je nu de v0.2.0 Update downloaden. Het betreft overigens een geheel nieuwe installer die je download vanwaar je deze add-on gekocht hebt. Happy hunting!
v0.2.0
BUG FIXES PHASE 1
– Gauge performance issue in virtual cockpit that was cutting frame rates in half: Fixed for F-15C and D, improved for E and I models.
– Canopy Reflections in virtual cockpit too high: Reflective surface reduced
– Missing cameras in cockpit: New camera views added
– I and D models hidden in liveries: Models now all have separate folders
– Polygon shadowing on ailerons: Fixed
– Engine start issue on runway, gate, apron etc: Fixed
– Texture fall back issue: Fixed
– Canopy able to open in flight: Fixed
– Gear handle lever mouse-rect INOP: Fixed
– Aircraft restricted to Mach 1: Fixed, now Mach 2 + capable ( further aerodynamic and engine work in progress )
– Lights “move” from positions: fixed
– LOD models appear at wrong times or too early: fixed
– Polygon shading on control column: fixed
– Landing gear lever INOP: Fixed
– F-15E / I faint HUD: Fixed
– Incorrect hierarchy on throttle switches: Fixed
– Throttles failing to move independently per engine: Fixed
– Beacon light switch corrected to “Strobe”
– Removed wing “G-vapor” effect due to general user opinion
ADDITIONS PHASE 1
– New aerodynamics and engine settings ( with permission of and many thanks to enthusiast and modder CodenameJack447! )
– New camera views added to Virtual Cockpit
– NAV-HOLD switch added to cockpit
– NAV SWAP switch added to F-15C and D side panels
– Switch material modified for less “shine”
– New afterburner visibility coding ( with permission of and many thanks to SilentG37 and Severus! )
TEXTURE UPGRADE PHASE 1
– Several FSX and P3D platform textures replaced, PBR added to cockpit surfaces along with weathering
– Resolution of texture maps increased
– UV maps re-done to support higher resolution without performance degradation.
MODELING UPGRADE PHASE 1
– Cockpit modeling enhanced, extra detail added to cockpit walls, canopy frame and canopy handle areas
– Polygon and Ngon shadowing issues fixed
– Rudder pedals re-modeled and textured
KNOWN ISSUES
– TAA mode still tears all and any projected-gauge displays. This is a current limitation within MSFS, and at this time Asobo have not issued a fix.
– MFD Displays limited to what MSFS can reasonably reproduce, no FLIR or RADAR yet that were featured in Prepar3D versions, but working on replacements.
– NAV functions coded correctly but sometimes failing to respond to VOR / ILS frequencies. Investigating to fix for next update.
– F-15E and I still suffering from some FPS loss due to many glass screen displays, caused by MSFS incompatibility with XML coding. Investigating further
how to improve performance, with a view to ultimately re-coding displays in HTML for ideal compatibility
MSFS2024 de luxe weken geleden aangeschaft, uitgeprobeerd, blijf toch maar voorlopig bij MSFS. Wat mij echter 3 dagen (19-01) geleden…
nog steeds geen vip missie in fs2024
Voor iedereen die FSVisions een warm hart toedraagt een gelukkig en gezond 2025! Happy and Many safe Flights!
Gelukkig nieuw jaar ook voor iedereen gewenst!
Mooi omschreven in die laatste zin, WielXP. En inderdaad: dat 2024 zal er wel mee te maken hebben, daar heb…
Tja mischien hadden ze inderdaad nog beter een half jaartje kunnen wachten, maar de naam (2024) stond al vast.... Voorlopig…