DC Designs F-15 Eagle MSFS v0.2.0 Update uitgekomen

Ben je in het bezit van de DC Designs F-15 Eagle voor MSFS dan kun je nu de v0.2.0 Update downloaden. Het betreft overigens een geheel nieuwe installer die je download vanwaar je deze add-on gekocht hebt. Happy hunting!

 

v0.2.0

BUG FIXES PHASE 1

– Gauge performance issue in virtual cockpit that was cutting frame rates in half: Fixed for F-15C and D, improved for E and I models.

– Canopy Reflections in virtual cockpit too high: Reflective surface reduced

– Missing cameras in cockpit: New camera views added

– I and D models hidden in liveries: Models now all have separate folders

– Polygon shadowing on ailerons: Fixed

– Engine start issue on runway, gate, apron etc: Fixed

– Texture fall back issue: Fixed

– Canopy able to open in flight: Fixed

– Gear handle lever mouse-rect INOP: Fixed

– Aircraft restricted to Mach 1: Fixed, now Mach 2 + capable ( further aerodynamic and engine work in progress )

– Lights “move” from positions: fixed

– LOD models appear at wrong times or too early: fixed

– Polygon shading on control column: fixed

– Landing gear lever INOP: Fixed

– F-15E / I faint HUD: Fixed

– Incorrect hierarchy on throttle switches: Fixed

– Throttles failing to move independently per engine: Fixed

– Beacon light switch corrected to “Strobe”

– Removed wing “G-vapor” effect due to general user opinion

ADDITIONS PHASE 1

– New aerodynamics and engine settings ( with permission of and many thanks to enthusiast and modder CodenameJack447! )

– New camera views added to Virtual Cockpit

– NAV-HOLD switch added to cockpit

– NAV SWAP switch added to F-15C and D side panels

– Switch material modified for less “shine”

– New afterburner visibility coding ( with permission of and many thanks to SilentG37 and Severus! )

TEXTURE UPGRADE PHASE 1

– Several FSX and P3D platform textures replaced, PBR added to cockpit surfaces along with weathering

– Resolution of texture maps increased

– UV maps re-done to support higher resolution without performance degradation.

MODELING UPGRADE PHASE 1

– Cockpit modeling enhanced, extra detail added to cockpit walls, canopy frame and canopy handle areas

– Polygon and Ngon shadowing issues fixed

– Rudder pedals re-modeled and textured

KNOWN ISSUES

– TAA mode still tears all and any projected-gauge displays. This is a current limitation within MSFS, and at this time Asobo have not issued a fix.

– MFD Displays limited to what MSFS can reasonably reproduce, no FLIR or RADAR yet that were featured in Prepar3D versions, but working on replacements.

– NAV functions coded correctly but sometimes failing to respond to VOR / ILS frequencies. Investigating to fix for next update.

– F-15E and I still suffering from some FPS loss due to many glass screen displays, caused by MSFS incompatibility with XML coding. Investigating further

how to improve performance, with a view to ultimately re-coding displays in HTML for ideal compatibility

 

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