Falcon BMS 4.38 uitgekomen!

Goede wake up call voor ons Falcon 4.0 bezitters onder ons, we moeten ook weer eens aandacht besteden aan het gratis Falcon BMS. Volgens velen nog steeds de allerbeste F-16 simulator als het gaat om diepgaande systemen (en ”ja” ze rekenen DCS World mee). Met de laatste update kun je o.a. nieuwe en verbeterde mappen downloaden van maar liefst 16K, ja je leest het goed 😉 Ook zijn er verschillende lagere resoluties te downloaden welke natuurlijk minder schijfruimte innemen. Niet alleen zijn er naast de hogere world texturen ook o.a. de F16 en F15 cockpits volledig aangepakt en zien er absoluut top-notch uit! O jee, een van de mooiste zaken vergeten we nog, net als DCS World zijn er nu bomen en 3d gras toegevoegd. De installer vind je hier. Denk eraan eerst het benodigde Falcon 4.0 te installeren mocht je deze sim niet al geïnstalleerd hebben.  Happy Hunting allemaal! 

 

Update:

Graag zien we jullie reacties terug van diegenen die deze sim update uitgeprobeerd hebben en/of sowieso regelmatig gebruiken. (deze info zullen we gebruiken om deze sim eventueel als vast item toe te voegen). Dank alvast! 

 

 

 

Too many changes (we will list only the new stuff)

---- 4.38.0.0 (Base) ----

COCKPITS:
* General F-16 Cockpit update (PBR):
  - F-16C-32 ROKAF
  - F-16C-50 PXII
  - F-16C-52 PXIII
  - F-16C-52 ROKAF
  - F-16C-52+ PXIV
  - F-16CM-40
  - F-16CM-42
  - F-16CM-50
  - F-16CM-52
  - F-16CM-52 TB
* F-15C Cockpit Update (PBR)

MODELS:
* New / Updated Aircrafts Models:
  - Multiple updates to F-16 AM / 32 / 40 / 42 / 50 / 52 Families
  - Mig-29A
  - Mig-29S
  - AN-2
  - J-11
  - J-16
  - J-15
  - SU-30 SM2
  - Su-30 MKK
  - Su-30 MKM
  - Su-33
  - SU-27
  - KF-21
  - Saetbyol-9 UAV
  - MD-500
  - CH-47 Update
* New / Updated Weapons - Racks:
  - New external B-52 Racks
  - AGM-88
  - AGM-84E
  - GBU-62
  - Spice 2000
  - F-16 Tanks (300 / 600)
  - Multiple PBR F-16 racks (LAU)
  - Multiple PBR AGM65 models
  - Multiple PBR chinese Racks
  - Multiple PBR Soviets Racks
  - Multiple PBR Russian Weapons (provided by the community)
  - PL-15
  - PL-17
  - YJ-12
  - Multiple F-16 pods: AAQ-13 / AAQ-14 / AAQ-28
  - Python4/5
  - AIM-9X / L / P
  - KAB-250LG-E
  - UPAB-1500B
  - MK-82
  - MK-84
  - CBU-87
  - CBU-103

TERRAIN / MAP:
* Custom Objectives:
  - Airbases (With a lot of custom objects & Shelters with dynamic lights)
  - Airstrips
  - SAM sites
  - Ports
  - Factories
  - ...
* New terrain:
  - Hi-resolution Height maps
  - Water Maps
  - Forest Maps
  - 4K ground tiles (16K available upon download)
  - 4K Night tiles
* New Campaigns / Training / Missions:
  - 4 campaigns based on legacy but revamped with new unit placements and scenarios
  - Revamped Trainings (F-16 / F-15)
  - Revamped Missions (F-16 / F-15)

UI:
* New UI: Complete revamp (New Look)

OTHERS:
* New 4k converter tool (for users that want to save VRAM)
* RTTRemote & BMSFlightData: updated to support FalconSharedMemoryArea2 v21

Code Changelog

Too many changes (we will list only the new stuff)

---- 4.38.0.0 (Base) ----

TERRAIN:
* New Terrain Implementation
  - Procedural textures
  - Bushes and grass
  - Seasonal support (except winter for trees)
  - Special polygons for elevation
  - Special polygons for exclusions for shrub and grass zones
  - Custom Tree placement
  - Reduced Shrubs for Airbases
* Magnetic deviation support (based on years)
* New Atmosphere engine:
  - Rayleigh caluations for sky
* Render optimizations to maximize CPU performance
* Complete migration to DX11 (no more DX9 legacy calls)
* New VR implementation and optimzations with transition between full stereo to mono rendering
  - The engine will automatically render objects above a certain distance a single image shared between eyes to optimize GPU power (reduce load)

ATC / AWACS:
* Add ATIS to the DTC Presets freqs
* Support for Specific ATC runway numbers
* New AWACS / GCI Alert code

WEATHER:
* Weather refactoring with new interface

GRAPHICS:
* New tone map implementation (ACES by default)
* Planes now have CFT data integrated (no dedicated models and ACDATA)
* Refactored Environment mapping

UI / COMMS:
* New Ring Comms menu
* New DROP STORES commands
* Adds right click menu options to add Flight, Team, Donor to file B on UI.
* Falcon Editor DPI support

CAMPAIGN ENGINE:
* New ground AI routes in 2D between objectives (Take paths into account)
* Campaign engine changes: 
  - Refactor of Mission evaluation logic for HAVCAP to prepare for new code
  - Refactor of Mission evaluation logic for BARCAPs, TARCAP, RESCORT and AMBUSHCAP to prepare for new code

SYSTEMS:
(F-16)
* Include ADI sideSlip and TurnRate DOFS
* New Airframe damages (collision can now happen with other planes or objects)
* Specific systems failures linked to part of the plane hit (hitboxes)
* Splits implementation of FDL and MIDS LVT-3
* Adds XMIT Power logic, updates ICP, implements range logic
* Fix cursor on HSD not moving when SOI and on ground

(F-15)
* Expands Link16 operational cues on SIT
* Adds new symbology on SIT for Link16 tracks
* Adds new logic for L16 track filtering specific to the F-15C
* Fix BBR not updating on SIT with VSD acq movement
* Adds logic for declutter and SIT options callbacks with Castle AFT and Castle double Press/Push
* Adds Tactical and JTIDS Options on SIT
* Fix TTA to appear at Raero and not Ropt (specific to F-16)
* Add post-launch AIM120 and AIM7 TTI/TTA info, fix pre launch AIM7 TTI
* Add AIM120 pre-launch HUD TTA/TTI info
* Add AIM120 pre-launch VSD TTA/TTI info

AI (AIR / GROUND):
* AI Airplanes optimizations:
  - Make sure AI does not run out of time when attacking ground targets at very large distance
  - Make sure AI is able to deagg its target when instructed to start their ground attack
  - Fix the usage of Flares being dropped in specific RWR contact (especially in DF)
  - Better support for AI crossing runways
  - New AI ground avoidance (avoid collisions with other planes)
  - Better DF AI with turn rate profile for each plane to determine best engagement strategy
* New AAA code support:
  - Multi-gun support for ZSU
  - Ability to fire IR missiles and fire guns at the same time
* New SAM code support:
  - Engage smaller weapons based on RCS (Ability to protect units from large range of weapons)

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