Flight Sim Labs status update

Via Flight Sim Labs is er weer een uitgebreide status update binnengekomen met veel informatie over de komende release update voor Prepar3D V4 en over de verdere plannen voor 2018. Ook wordt er wat dieper ingegaan op de nieuwe modellen die er aan zitten te komen. Lees direct hieronder het volledige persbericht:


Hello all,

I was going to be very happy to announce that today would have been the day we’d have made live our latest A320-X update release for Prepar3D v4. Instead, I’m going to ask for “just a little more patience” and apologize in advance, because I am not (yet) at liberty to say why this update will have to wait for a few more days. The delay is necessary and outside of our control – those of you who can connect the dots will do so very soon, I am sure!

We are all quite aware that this is a very anticipated release and the excitement is real around the Labs as well! There is good reason for this: The upcoming A320-X update carries several logic, performance and stability improvements, but it also allows us to showcase some entirely new and, if we may say so, very powerful dynamic effects capabilities in Prepar3D v4 that we’ve developed in the past months that are “truly never seen before” ™.

I’d like this excitement to become contagious, so I will not say much more.

However, as a way of saying “thank you” for your continued patience, I’d like to share what is included in this upcoming update, as well as a few news tidbits about our upcoming releases.


– Sanity checks for Prepar3D settings compatibility
– Crash when P3D water = ultra resolved
– Crash when VR menu was selected resolved
– Crash on P3D exit resolved
– Overall fluidity and stability improvements
– Overall performance improvements
– Elevation loader precaching logic added
– Solar library calculation improvements

Panel States
– ADIRUs save logic fixed
– FCU Alt Knob save logic fixed
– DU Knobs save logic fixed
– DU Dimmers default to ON
– Fix for states not loading correctly & various config changes
– Random Fuel loaded on panel state load for C&D/GPU/APU

– Total electrics loss on ground after landing resolved
– CFM spool rate increased
– Engine crank logic improvements
– Fixed Bug where engine fans stopped suddenly when engine start selected
– Start logic fix for when second engine fails to ignite
– Subtle FADEC logic fixes

– Flare mode logic improved
– Autoland decrab fix
– Protection against spd target 0 in EXP CLB with full flaps logic
– ATHR inhibition on ground after RTO until airborne
– Adjusted APPR/VIA listing for non-standard procedures

– EMER CANC button logic fix
– RCL button logic fix
– Fuel HI TEMP logicsheet fix
– Galley fan spurious error condition fix
– CKPT CTL ONLY logic tweak

– Damping added to roll channels to reduce aileron flutter
– Alternate & direct law logic tuning for green & yellow hyd loss (THS frozen)
– Manual pitch refinements

– Reactive wind shear fix for dual FAC detection

Virtual Cockpit
– Pedal Disc label text fixed
– Missing Rwy Turnoff OFF Overhead label added
– Several minor fixes

External Model
– NAV lights now visible at all appropriate angles
– CFM minor fixes
– Several minor fixes

Display units
– Display Unit synchronization logic improvements
– Race condition crash bug fix
– Performance / fluidity improvements

– G LOAD max 5 sec display fix
– LVR MCT message fixes

– Slip / beta transition smoothing
– Heading smoothing
– TRU reference fix

– Terrain radar loss fix
– Compass smoothing
– TRU reference fix

– Fix for value sometimes incorrect on landing

– Engine sounds improvements
– CFM engine sounds reworked
– Missing gear extend/retract and wind sounds added
– Further optimizations to sound infrastructure to improve performance
– ADIRU Mech Horn fix
– IAE Cruise rumble sounds added
– Added nose wheel scrub sounds for when nose gear is skidding
– PA on door arm logic fix
– No smoking sign sound volume increased
– Bump and rattle sound volumes improved
– Several minor fixes

– Alt sel knob pointer now lit
– Baro sel knob pointer now lit
– Fix for manual VS limit correction

2D Panels
– Missing Rwy Turnoff OFF Ovhd label added

– Fix for takeoff elevation when slewing updates
– CAB PR LO DIFF PR logic added
– Abort mode fix

Air Conditioning
– Several fixes for air conditioning logic
– Cargo heat temp sensor logic improved
– New feedback controllers on Ram Air Doors, BPV’s and TAV’s

– Logic improvements

Other Systems
– GND CTRL switch logic fix

– Door open/close on panel state load
– Fix in slide arm logic

Input controls
– Rudder trim key event support added

Dynamic Effects
– New Dynamic Effects including:
– Dynamic engine contrails that vary with atmosphere and time of day
– Dynamic engine spray effects in rain/snow linked to thrust
– Dynamic engine reverser spray effects linked to thrust reverse
– Dynamic engine intake vapour and water spout effects linked to thrust
– Dynamic engine heat haze effects linked to thrust and atmosphere
– Dynamic engine start up smoke linked to oil temperature
– Dynamic landing tyre smoke linked to landing rate
– Dynamic wheel tyre tracks in heavy rain / on grass
– Dynamic wheel spray effects on wet/snow runway
– Dynamic wing condensation effects in fog/cloud
– Dynamic engine strake vortex in fog/cloud
– Dynamic flap vorticies in fog/cloud
– Dynamic rain/snow effects added in Landing / Wing and Logo light beams
– Dynamic in-cloud effects which illuminate with landing lights. (Requires AS16 with ‘Cloud motion effects’)


A320-X for FSX / Prepar3D v3

Once the A320-X for Prepar3D v4 update goes live, we will shift focus into consolidating those of the fixes that are appropriate for 32-bit code into the FSX and Prepar3D v3 versions. We expect to give this update to our beta testers asap so the release can follow shortly after.

A319-X for Prepar3D v4


Beta testing of the A319-X will commence once we’re satisfied that the A320-X for P3Dv4 update has rolled out smoothly. We are hoping to have this in your hands as a general release in a quick time frame. Note that the A319-X will feature the correct A319 performance model and simulate the intricate airframe difference characteristics with accurate engine and flight model data pilots recognize against its larger siblings. The A319-X will also showcase some new exciting visual and functional features we have been working on – we think they’re very cool! – more details on this soon!

A321-X for Prepar3D v4

We have been working on the A321-X on the side and focus will shift on this product about the same time as the A319-X is ready to be released.

A320-X SL for Prepar3D v4

The A320-X Sharklet edition will feature after the A321-X has released. Apart from the new wing sharklets, the product will feature the newer software updates standards that are present on the fleet, such as FMGC, EFCS, FWC, etc.

Concorde-X for Prepar3D v4

Your voice has come through loud and clear! We were already quite convinced that the Concorde-X is very well embraced and loved by our customers, but now we’re even more convinced that you’ve embraced and will support us with production of a new version of the Concorde-X, this time for Prepar3D v4. We wish to focus on redesigning the interior as well as add some missing functionality, but plans on this are still very fluid and can change. Suffice it to say, however, that we have heard you and share your passion for this iconic aircraft!


There are already plans and work in-progress for what we’ve been hinting in past announcements. We will be expanding on this news later on, however. For now, all I am going to say is… this aircraft stays in the air longer than the ones we’ve already developed :).


As always, we are very appreciative of your feedback and we’re constantly working towards bringing more improvements to you in our later versions. Please let us ask once again for your patience for just a few more days, we promise you it will be very rewarding!

Thank you once again for your continued support!