Released: Prepar3D V4.1

Lockheed Martin heeft enkele minuten geleden Prepar3D V4.1 uitgebracht. Deze update brengt weer een flink aantal nieuwe features en verbeteringen met zich mee voor versie 4 van Prepar3D. De V4.1 update is op de gebruikelijke manier als cliënt te downloaden via de Prepar3D website.

New Features

  • Virtual Reality (VR) is now available in any view and has its own dedicated menu
  • Added interactive mouse pointer in VR
  • Added support for 4k Virtual Cockpit (VC) textures
  • Custom icons can be placed and rendered in the world. Their location can also be viewed in the 2D map.
  • Health points for the ownship are now displayed in InfoGen text
  • Added “HideMouseLookCrosshair” config option to disable the cross icon when using mouse look
  • Notification text can now be added using the “CustomNoticeText” config option
  • Added support for cockpit rain effects. Added effect to default vehicles (requires Content installer)

New Features (Professional Plus Only)

  • High-Level Architecture (HLA) network interface is implemented (experimental – work in progress)

Fixes and Improvements

  • Fixed an issue where turn rate was incorrect for large ships
  • Fixed an issue that prevented legacy Prepar3D v1 SimConnect apps from properly connecting
  • Fixed various z-ordering issues with primitive objects
  • Fixed issue with SimConnect port values being written incorrectly to the registry
  • Fixed intermittent issue with autopilot glide slope
  • Barometric pressure units now display correctly in the Custom Weather screen
  • Added scenario favorites button back to the Load Scenario screen
  • Updated select camera control descriptions to be more consistent
  • Fixed issue where weather data for animated scenery objects was invalid after a vehicle change
  • Fixed rotation issues with certain lights and effects
  • Fixed crash that could occur when calling the FlightPlanDeleteWaypoint function within a gauge
  • Updated the default Max VC Texture Size config entry to 4096
  • Fixed bug where user vehicle would still move to new location after hitting cancel from the Scenario Edit screen
  • Fixed shader support for pre-lit materials without textures
  • Fixed crash that could occur when zooming the GPS map
  • Duplicated panels are now saved into scenario .fxml files
  • Fixed crash that could occur when attempting to change airports at certain locations
  • Fixed crash that could occur when reading in invalid autogen data
  • Panels with pixel_size value set in config now correctly save their position in fxml files
  • Fixed bug where changing the time in small increments in the Startup Screen did not update the simulation
  • Fixed bug where quickly hitting enter after typing an entry in the Airport Select screen would not change the user’s location
  • Fixed bug where structured scenarios would load incorrectly at the startup screen when set to default
  • Fixed bug where unlimited frame rate value was written out differently in saved profiles compared to Prepar3d.cfg settings
  • The ATC window now longer processes key commands when key modifiers (Shift, Ctrl, Alt) are held down
  • The ATC window now processes key commands when undocked and not focused
  • Updated Learning Center file encodings to support Unicode characters
  • Autogen polyline buildings now respect the autogen building density slider value
  • Fixed issue that prevented light rotation key commands from controlling attached landing lights
  • Fixed issue that prevented HDR lighting values from syncing correctly in VR
  • Fixed several cases where attached effect rotation values would not update correctly
  • Previous camera settings are now restored correctly when leaving VR
  • Fixed edge cases where full screen would not black out the main view at the Startup Screen
  • Fixed issue preventing full screen resolution from being set correctly in the Startup Screen
  • Fixed issue that prevented vehicles from positioning correctly on platforms when loading a scenario
  • Updated VR social screen to show both stereo and single views
  • Fixed erroneous ordering error that would display when opening Scenery Library with certain add-on sceneries installed
  • VR can be disabled with the “LoadVirtualReality” Prepar3D.cfg option
  • “Reload User Object” key command now additionally flushes and reloads textures
  • Fixed issue that would cause ribbon visual paths to stop drawing after a short period of time
  • SpeedTree models now draw correctly in Radar and GData sensor modes
  • Fixed view change issues when using the view change hot key in a view group
  • VR can be enabled at startup with the “EnableVirtualRealityOnStartup” Prepar3D.cfg option
  • Improved detection of VR headsets with more robust error reporting
  • Fixed crash that could occur after installing a large number of scenery add-ons

Fixes and Improvements (Professional Plus Only)

  • Fixed bug where weapon loadouts would load incorrectly after a reset if the loadout title contained a comma
  • Distributed Interactive Simulation (DIS) heartbeat now more configurable
  • Attached DIS entities now correctly handled

MULTIPLAYER UPDATES

New Features

  • Added radio frequency support and direct voice chat through multiplayer Chat Window

Fixes and Improvements

  • Improved panel state management when entering multiplayer

SIMDIRECTOR UPDATES

New Features

  • Scaleform Objects can now be placed and rendered within the VC
  • The starting waypoint can now be set for AI Objects

Fixes and Improvements

  • Gizmo buttons now toggle based on gizmo state
  • Fixed slow down when entering the visualization
  • BGL can now be exported again through SimDirector
  • Fixed bug where translation gizmo would not be selectable if partially off screen
  • Fixed crash that could occur when clicking panels while recording a Virtual Instructor (VI) session
  • The position of copied objects is now slightly offset from the original
  • Camera Objects can now be referenced by View Change Actions
  • Fixed issue that prevented object rotation values from exporting to BGL
  • Fixed issue where the xml file name would be truncated after the first period when clicking “Save as”
  • Camera name validation errors now link to the correct property
  • Fixed bug where navigation visuals would stay enabled in SimDirector if changed in core Prepar3D
  • Fixed issue preventing RPN scripts from working correctly with Script Triggers

Prepar3D Content

New Features

  • Added rain effect to cockpit glass in default vehicles
  • F-16A and F-16AM now feature a Helmet Mounted Display (HMD) reticle, which can also be viewed in VR

Fixes and Improvements

  • Added configurable max_turn_rate for boat SimObjects
  • Updated default scenario flt files to support Unicode characters
  • Fixed flashing that would occur with the Fury 1500 when in Black Hot IR mode
  • Fixed missing cockpit textures in the F-16
  • Removed incompatible AI models

Prepar3D Scenery

Fixes and Improvements

  • Fixed missing textures in St. Louis Adams Mark
  • Removed invisible objects that could cause vehicle to crash at KBWI

Prepar3D SDK

New Features

  • Weather PDK now supports all functions available in SimConnect
  • Added CustomIcons sample showcasing new custom icon capabilities
  • Added additional Window PDK functions supporting 3D window positioning
  • Added PDK Menu service

Fixes and Improvements

  • Updated various documentation including Panel API, user selectable vehicles, texture types, and add-on scenery
  • Expanded IsSelectableVehicle support for use in fltsim cfg sections
  • Fixed issue where Weather METAR functions in SimConnect and PDK would return different formats
  • Fixed issue where the bounding box and radius override values were not being written out correctly by the 3dsMax exporter
  • Fixed issue that prevented Optimize Parts from working with complex vehicle models
  • Updated targeting pod sample showing controllable camera functionality
  • Removed Learning Management System (LMS) SDK sample and associated documentation
  • Added Managed Scenario Controller SDK sample. This can be used with LMS integration among other applications.
  • Fixed SimConnect_Text issue with displaying extended ASCII characters
  • Fixed issue with 3dsMax plugins not exporting OverrideRadius and OverrideBoundingBox values
  • Added key event token and event id lookup functions to PDK
  • Fixed crash and added warning message when attempting to create VC textures with filenames greater than 16 characters
  • Fixed crash in managed SimConnect applications on shut down. These applications will need to be recompiled for this change to take effect.
  • Fixed several issues with the EnvironmentForceManager

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